AI Insights · Timothy · January 2024
Top 5 Paid Games on iOS in Netherlands, Q4 2023
Discover the performance of the top 5 paid games on iOS in the Netherlands for Q4 2023, including trends in downloads, revenue, and active users.
In Q4 2023, the top 5 paid games on iOS in the Netherlands showcased diverse trends in downloads, revenue, and active users. Here's an in-depth look at how these games performed throughout the quarter.
Geometry Dash Lite saw a notable fluctuation in downloads, peaking at over 5K in mid-October and reaching a low of around 2K in early December before climbing back to approximately 3.3K by late December. Weekly active users followed a similar pattern, starting at about 34K and experiencing a peak of nearly 38K in late October, before dipping to around 28K in early December and closing the quarter at approximately 34K.
Cut the Rope experienced a steady increase in downloads, starting at 507 and reaching a peak of 926 in mid-October, with a final surge to 911 by the end of December. Revenue showed some variation but remained relatively stable, fluctuating between $63 and $102 throughout the quarter. Weekly active users exhibited a consistent trend, starting at around 1.5K and peaking at over 2K in mid-October and late December.
Solitaire had a strong performance in terms of downloads, which increased from 304 in late September to a peak of 529 in the final week of December. Revenue also saw an upward trend, reaching its highest point of $308 in the last week of December. The game maintained a stable number of weekly active users, hovering around 92K with a peak of nearly 96K in the final week.
⋆Solitaire: Classic Card Games showed a steady increase in downloads, starting at 219 in late September and reaching 375 by the end of December. Revenue exhibited minor fluctuations, peaking at $131 in early October and maintaining around $92 in the final week of December. Weekly active users remained relatively stable, ranging from approximately 2.4K to 2.8K throughout the quarter.
FreeCell Solitaire Card Game experienced varied download numbers, with a significant peak of 416 in early November, and ending the quarter with 315 downloads. Revenue showed an upward trend, peaking at $128 in early October and reaching $116 in the final week of December. The game maintained a steady number of weekly active users, starting at around 5.2K and peaking at over 6.3K in early November.
The data presented in this article is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower's official website.